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- " INTRODUCTION
- ==============
-
- Micro-Shogi (also known as Poppy Shogi) is a recent variant which has been
- attributed to the Shogi master Oyama Yasuharu.
-
- Although Micro-Shogi is played on a board of only 20 squares(!), it is
- certainly not a trivial game, and may even lay claim to being the world's
- smallest playable chess variant.
-
- The excitement in Micro-Shogi comes from the fact that all pieces (except
- the King) are reversed automatically every time they make a capture
- (effectively being alternately promoted and then demoted again with each
- successive capture).
-
- THE GAME
- =========
-
- Micro-Shogi is played on a board of 4 x 5 squares and each player has 5
- pieces (including a single pawn).
-
- The pieces are flat and wedge-shaped and are not distinguished by colour.
- Although the pieces are of uniform colour the first player is still
- conventionally referred to as 'Black' and the second player as 'White'.
- Ownership of the pieces is indicated by the direction in which they face,
- with a player's pieces always pointing towards the opponent.
-
- The players make alternate moves, with the object being to capture the
- opposing 'King'.
-
- As in Western Chess, when a 'King' is about to be captured next move and
- no legal move can be made to prevent the capture, the piece is said to be
- 'Checkmated'.
-
- On each turn a player can either:
-
- a) move one piece according to its power of movement to a vacant square
- on the board, or to a square occupied by an enemy piece (in which
- case the enemy piece is captured and removed);
-
- or,
-
- b) 'Drop' (re-enter) a previously captured piece on any vacant square.
-
-
- THE PIECES
- ===========
-
- The Piece Help screen provides the names, notation symbols, promotion
- details, and powers of movement for all of the pieces in the game.
-
- [The Piece Help screen can be reached by clicking on the 'Pieces' button]
-
-
- PROMOTION
- ==========
-
- Promotion in Micro-Shogi is unlike that in any other Shogi variant. All
- pieces except the King have different ranks on each side and a piece is
- automatically flipped over to reveal it's alternate rank EVERY time it
- makes a capture.
-
- The pieces are as follows:
-
- King
- Pawn / Knight
- Gold / Rook
- Silver / Lance
- Bishop / Tokin (moves as Gold)
-
- Thus, a Pawn on making a capture would become a Knight, and on making a
- further capture as a Knight would revert to being a Pawn again.
-
-
- CAPTURES
- =========
-
- A captured piece is removed from the board and is held by the capturing
- player. The held piece (which is said to be 'in hand') may subsequently be
- 'dropped' back into play on the side of the player who made the capture.
-
- A piece in hand may be dropped as either of it's two ranks when being
- re-entered into play (ie: a captured Pawn may be re-entered as a Pawn or as
- a Knight).
-
-
- DROPS
- ======
-
- Unlike in other variants a piece in hand may be re-entered onto ANY vacant
- square. There are therefore no restrictions on entering a piece on a square
- from which it has no further legal move. Similarly Pawns CAN be dropped so
- as to give Checkmate or onto a file containing an unpromoted pawn of the
- same player.
-
- HANDICAP PLAY
- ===============
-
- Handicaps are often given when players of unequal strength play Shogi in
- Japan. The reason that handicap play is common is that the handicap system
- in Shogi works far better than that used in Western Chess. A handicap
- option has also been included for Micro-Shogi.
-
- In a handicap game a player offers a handicap of one or more pieces to an
- opponent of less strength. In Japan, there is a comprehensive system of
- determining the appropriate handicap according to the respective rankings
- of the players.
-
- The player offering the handicap plays 'White'and his opponent (as 'Black')
- removes the handicap pieces as the first move of the game. In handicap play
- 'White' therefore makes the first move on the board.
-
- Pieces removed as a handicap are totally removed from play and are not
- held in-hand by 'Black'.
-
-
- NOTATION
- ==========
-
- The following notation system is used for recording Micro-Shogi games in
- this program.
-
- The files are designated by numbers (1 to 4), and the ranks by letters
- (a to e). The files are numbered from right to left (in the Japanese
- fashion), and the ranks from top to bottom (from Black's point of view).
- The top right square is therefore 1a.
-
- A move is described by giving:
-
- a) the designation of the piece (eg: R for Rook);
-
- b) followed by the method of moving;
-
- '-' for a simple move on the board,
- 'x' for a capture,
- '*' for a drop,
-
- c) then the destination square is recorded,
-
- d) finally if the piece promoted (made a capture) on that turn, this is
- recorded by adding '+' after the move.
-
- If more than one piece of the same type can reach the destination square
- then the starting square is also given after the piece designation to
- avoid confusion.
-
- A 'Rook' moving from 4d to 4c (which was occupied by an enemy piece) is
- therefore recorded as Rx4c+.
-
- NOTE: This system is the official notation system of 'The Shogi
- Association' for Shogi variants.
-
-
- DISPLAYING LEGAL MOVES
- =========================
-
- If the 'Show Move' option is selected from the Moves Menu, clicking the left
- mouse button on a piece on the board or 'in hand' during play will show all
- the legal moves of that piece:
-
- - All legal moves (including 'drops') to vacant squares are represented
- as White Circles,
-
- - Legal captures are shown as Red Circles. "
-